If you are experiencing issues binding your controller with the SDL controller backend, you may need to add a custom mapping to the database file. The included gamecontrollerdb.txt file can be found in the database subdirectory of the DuckStation program directory. When binding rumble, simply press any button on the controller you wish to send rumble to.ĭuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of the SDL_GameControllerDB. To rebind, click the box next to the button/axis name, and press the key or button on your input device that you wish to bind to. Each of the buttons/axes for the simulated controller will be listed, alongside the corresponding key/button on your device that it is currently bound to. To bind your input device, go to Settings -> Controller Settings. Controller input is supported through DInput, XInput, and SDL backends and can be changed through Settings -> General Settings. Your keyboard or game controller can be used to simulate a variety of PlayStation controllers.
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